Monday, February 3, 2014

Pirate Queen: Captain Gale

This is Captain Gale, she's of my own concept. I was going for a very stylized look. Programs used are 3DS Max, Zbrush and Photoshop. The part I loved modeling the most was all the accessories! Well I hope to post more work up soon

Face Anatomy Study

I did a study in Zbrush to help learn the muscles of the face. Since I just wanted to learn the anatomy of the face, I downloaded a skull online and then digitally sculpted muscle on top of it in Zbrush. Each of the muscles were made individually so I can hide or unhide different parts to show off how the muscles work in conjunction to the skull. I learned a lot doing this study and I hope to continue my anatomy studys in Zbrush. I will post more anatomy studys in the future and I hope you guys enjoy this post!

Face Scanning Pipeline

This is another example of the scanning pipeline my job did. This was a test to show the Face Scanning pipeline. I had to exercise proper face loops so the head can be used in either games or animation. Again all retopology and texturing was done inside Zbrush.

Abomination- Dominnce War 4 Entry

This was my entry for Dominance War 4, its for the Monster Class. This is of my own creation, I call it the Abomination. I had alot of fun modeling this and I learned alot from the other artists competing. I hope you guys enjoy it:)

3D Gambit

I wanted to create a very stylized version of Gambit and this is the Result. I wanted to pay homage to the comic book version that Jim Lee created in Uncanny Xmen. I really enjoyed making this one and kept playing the Xmen TV theme song to help inspire me while I modeled it hehe. I hope you guys like it as much as I had fun making it;)

3D Character: Disney Style


This is a character I created for a story I'm creating. I doing it for the fun of it, but my goal to to use it to continue sharpening my skill set as a 3D artist. I plan on fully rigging him myself and later animating a short film of him and his adventures. I dont want to give to much information about him just yet. I just wanted to show some progress on the character so far:) The top pic is a wireframe to show the topology of the mesh and the lower pic render I took. Hope you guys enjoy it, I hope to post more progress soon!

Full Body Scanning, Retopologizing and Texturing



One of the jobs I had to do at my last job was to do 3D scans with an in house 3D Scanner and remesh them to fit any 3D pipeline. Be it Games or Animation to whatever you would need it for! This is a test to show the capabilities of their scanner from start to finish(scan data, to retopology, to final mesh). The remeshing and texturing was all completed in Zbrush.