Full Body Scanning, Retopologizing and Texturing
One of the jobs I had to do at my last job was to do 3D scans with an in house 3D Scanner and remesh them to fit any 3D pipeline. Be it Games or Animation to whatever you would need it for! This is a test to show the capabilities of their scanner from start to finish(scan data, to retopology, to final mesh). The remeshing and texturing was all completed in Zbrush.
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